I absolutely hate commissions.
Usually I'll get requests on online communities or MMO forums. I would get paid in game currency or virtual commodities. In cases like these, no matter what shit I spew out, it's always "amazing" and perfect. The Selfy (TinierMe) I commissioned below was for PenguinPop's contest. Less than two hours of work, and I win first prize.
penguinpop art contest |
For those who have never been on communities such as TinierMe, Gaia Online, or even MMOs like Maple Story and FlyFF, here's how things work:
People will pay real money to purchase in-game items.
Then they will hold contests or requests commissions for artists in those communities, resulting in giving away those said items.
The amount of money I receive in the form of in-game items through a contest or commission is usually greater than the amount of money I would charge a 2hr commission.
What's even more messed up, is when I randomly create pieces in my own time or for school and then print them out, they sell for $10-$40 each print. These are not geared towards any specific audience, and was not intended to be sold. It just happened that I made them, I printed them out, and then people wanted them.
random art for school assignments |
I CG something you request in -2 hours,
you throw at me $5-$10 worth of in-game items.
I CG something you request in 4+ hours,
you argue why $5-10 real life money is way too expensive.
I CG some random shit,
you throw at me $10-40 real life money and then offer more.
I do not understand commissions...
Alternatively, I love art trades and collaborations. To be able to share different styles and techniques - and sometimes merge it altogether into one piece - really opens up new areas to explore.
Speaking of which, I still have ::bell:: line-art up for grabs, since my collab partner for that got too busy to finish coloring it. I plan on redo-ing ::and yours:: and possibly looking for a collab buddy for that too. And although I've completed ::gaze:: for a dA contest last year, I feel like I should redo the environment as well. It was far too rushed, as I only remembered about the contest the day before the deadline.