That is right. This post is about penises. Mary, Alicia, and I were walking home together after work today, and we were theorizing why Chinese men have smaller penises.
Mary thinks that maybe it was due to the mass migration. If you consider the theory that we all came from Africa, then the only route logical for a mass migration to China would be through the Himalayas. The climate and food supply cause them to evolve with smaller ... everything?
I pitched forward the idea that perhaps due to diet or climatic changes, the women were smaller. And therefore the men had to evolve to match that. If a woman wants to bear children, they would select the man accordingly. And before you make a comment about size = pleasure; yes, there is such a thing as too big.
Kel agrees with Alicia, in that the men shrunk. They shrunk for the same reason Asians have smaller eyes. Their thicker eye lids allow more blood vessels to protect the eyes and peep through the cold. Presumably, a smaller penis means there is less surface area, therefore less cooling and body temperature drop.
Statistics do consider height in the studies. And we can all go do our research into this.
But the fun of it is theorizing on our own from rumours, limited knowledge, and experience!
Not a serious theory!
03 July 2011
|Click Jin's bloodthirsty eyes to see the full image.|
Jin is the first male I've drawn in a very long time that didn't turn out looking like a chick. Sure, I rushed this contest entry (as always) and the airbrushing sucked. But the important thing is: he looks like a dude.
|The rough pencil sketch.|
|Line-art and base colours.|
|Primary shading: brown and black.|
|Roughly shade in the rest of him, then start highlights.|
|The skin and the blades are shaded.|
|Resized and added a comic background.|
|Speech explosion and the back of the Dark Lord's |
|Cartoonish cool blue!|
|The final result.|
Now go eat some markers.
24 June 2011
I absolutely hate commissions.
Usually I'll get requests on online communities or MMO forums. I would get paid in game currency or virtual commodities. In cases like these, no matter what shit I spew out, it's always "amazing" and perfect. The Selfy (TinierMe) I commissioned below was for PenguinPop's contest. Less than two hours of work, and I win first prize.
|penguinpop art contest|
For those who have never been on communities such as TinierMe, Gaia Online, or even MMOs like Maple Story and FlyFF, here's how things work:
People will pay real money to purchase in-game items.
Then they will hold contests or requests commissions for artists in those communities, resulting in giving away those said items.
The amount of money I receive in the form of in-game items through a contest or commission is usually greater than the amount of money I would charge a 2hr commission.
What's even more messed up, is when I randomly create pieces in my own time or for school and then print them out, they sell for $10-$40 each print. These are not geared towards any specific audience, and was not intended to be sold. It just happened that I made them, I printed them out, and then people wanted them.
|random art for school assignments|
I CG something you request in -2 hours,
you throw at me $5-$10 worth of in-game items.
I CG something you request in 4+ hours,
you argue why $5-10 real life money is way too expensive.
I CG some random shit,
you throw at me $10-40 real life money and then offer more.
I do not understand commissions...
Alternatively, I love art trades and collaborations. To be able to share different styles and techniques - and sometimes merge it altogether into one piece - really opens up new areas to explore.
Speaking of which, I still have ::bell:: line-art up for grabs, since my collab partner for that got too busy to finish coloring it. I plan on redo-ing ::and yours:: and possibly looking for a collab buddy for that too. And although I've completed ::gaze:: for a dA contest last year, I feel like I should redo the environment as well. It was far too rushed, as I only remembered about the contest the day before the deadline.
18 June 2011
Let's talk about my first Adobe Photoshop piece. Ever.
That being the case, this turned out extremely well for my first piece. After, when I discovered how to (sort of) use layers, I changed the Maple Lama Staff to my own creation: the Cosmos Staff, which I submitted to the anniversary contest in honour of the best Maple Story guild ever!
One thing that OCAD has taught me in my four years there, was to immediately Google search anything I want to achieve but don't necessarily know how to. Not that it's a terrible thing at all. It means access to knowledge and methods that I would not have known otherwise. On the other hand, I now lack that same eagerness and determination to complete a difficult (and perhaps impossible) task. Learning by trial and error became near non-existant.
This was one of the many points brought up in my thesis; a matter of disconnect, wired, and unwired. Not to say that it is "good" or "bad"... there is no such thing. Just a change in pace and lifestyle that may or may not be to my benefit.
And I would apply this to the general industrialized human population, but I'm sure I don't need to get into that for anyone who actually reads this shit.